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+/*********************************************************************
+
+ ADOBE SYSTEMS INCORPORATED
+ Copyright (C) 1994-2006 Adobe Systems Incorporated
+ All rights reserved.
+
+ NOTICE: Adobe permits you to use, modify, and distribute this file
+ in accordance with the terms of the Adobe license agreement
+ accompanying it. If you have received this file from a source other
+ than Adobe, then your use, modification, or distribution of it
+ requires the prior written permission of Adobe.
+
+ ---------------------------------------------------------------------
+
+ MacPlatform.h
+
+ - PLATFORM file for Macintosh development.
+
+*********************************************************************/
+
+#ifndef _H_MacPlatform
+#define _H_MacPlatform
+
+#if defined(__GNUC__)
+#define AS_LITTLEENDIAN TARGET_RT_LITTLE_ENDIAN
+#else
+#define AS_LITTLEENDIAN 0
+#endif
+#define IEEEFLOAT 0
+#define IEEESOFT 0
+#define UNSIGNEDCHARS 0
+
+#define ACCB1
+#define ACCB2
+
+#define ACEX1
+#define ACEX2
+
+#define ACCBPROTO1
+#define ACCBPROTO2
+
+/**
+ (Mac OS only, previously known as <code>MAC_ENV</code>) Defined if the client is being compiled for Mac OS, undefined otherwise.
+ MAC_PLATFORM, WIN_PLATFORM, and UNIX_PLATFORM should be used by client developers to conditionally compile platform-dependent code.
+ MAC_PLATFORM is automatically set by the header files.
+
+ @see WIN_PLATFORM
+ @see UNIX_PLATFORM
+*/
+#define MAC_PLATFORM 1
+
+/*
+// I have no idea why this code was here in the first place,
+// since I can't figure out what it could ever do. But I've
+// left it in in case someone far smarter than I can see a use
+// for it.
+
+#if DEBUG
+ #ifndef DEBUG
+ #define DEBUG 1
+ #endif
+#endif
+*/
+
+#endif /* defined(_H_MacPlatform) */
+