/********************************************************************* ADOBE SYSTEMS INCORPORATED Copyright (C) 1994-2006 Adobe Systems Incorporated All rights reserved. NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms of the Adobe license agreement accompanying it. If you have received this file from a source other than Adobe, then your use, modification, or distribution of it requires the prior written permission of Adobe. --------------------------------------------------------------------- MacPlatform.h - PLATFORM file for Macintosh development. *********************************************************************/ #ifndef _H_MacPlatform #define _H_MacPlatform #if defined(__GNUC__) #define AS_LITTLEENDIAN TARGET_RT_LITTLE_ENDIAN #else #define AS_LITTLEENDIAN 0 #endif #define IEEEFLOAT 0 #define IEEESOFT 0 #define UNSIGNEDCHARS 0 #define ACCB1 #define ACCB2 #define ACEX1 #define ACEX2 #define ACCBPROTO1 #define ACCBPROTO2 /** (Mac OS only, previously known as MAC_ENV) Defined if the client is being compiled for Mac OS, undefined otherwise. MAC_PLATFORM, WIN_PLATFORM, and UNIX_PLATFORM should be used by client developers to conditionally compile platform-dependent code. MAC_PLATFORM is automatically set by the header files. @see WIN_PLATFORM @see UNIX_PLATFORM */ #define MAC_PLATFORM 1 /* // I have no idea why this code was here in the first place, // since I can't figure out what it could ever do. But I've // left it in in case someone far smarter than I can see a use // for it. #if DEBUG #ifndef DEBUG #define DEBUG 1 #endif #endif */ #endif /* defined(_H_MacPlatform) */